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OVERVIEW

From 2009 until 2015 I developed and released 4 mobile games using my own game engine developed with C++ and OpenGL (3 of them listed below).

Besides these games, I developed several prototypes of various other types of games, including racing games, RPGs, and fighting games.


I also experimented with Unity and Unreal (UDK as it was known at the time).

In 2022 I returned to game development, this time focusing on developing projects with Unity and C#.

I am now also relearning C++ with a particular focus on Unreal Engine (5).

 

KEY GAME-DEV INTERESTS:

• Writing RPG scenarios

• Designing fighting games

PUBLISHED GAMES

Game 3DOA 3 sq.jpg

2011

3D Olympus Archery (mobile/tablet)
 

Archery Simulation

• Solo Programmer and Game Designer
• Coded with custom game engine written in C++ and OpenGL
• 3D renders and marketing

2012

Game ZCheckers 1 sq.jpg

Z! Checkers (mobile/tablet)
 

3D Boardgame Simulation

• Solo Programmer and Game Designer
• Coded with custom game engine written in C++ and OpenGL
• 3D renders and marketing

2012

Game NiteRush 1 sq.jpg

NiteRush (mobile)
 

3D Endless Runner

• Solo Programmer and Game Designer
• Unity / C# scripting
• 3D renders and marketing

© 2024 Bilal M. Khan

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