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OVERVIEW
From 2009 until 2015 I developed and released 4 mobile games using my own game engine developed with C++ and OpenGL (3 of them listed below).
Besides these games, I developed several prototypes of various other types of games, including racing games, RPGs, and fighting games.
I also experimented with Unity and Unreal (UDK as it was known at the time).
In 2022 I returned to game development, this time focusing on developing projects with Unity and C#.
I am now also relearning C++ with a particular focus on Unreal Engine (5).
KEY GAME-DEV INTERESTS:
• Writing RPG scenarios
• Designing fighting games
PUBLISHED GAMES

2011
3D Olympus Archery (mobile/tablet)
Archery Simulation
• Solo Programmer and Game Designer
• Coded with custom game engine written in C++ and OpenGL
• 3D renders and marketing



2012

Z! Checkers (mobile/tablet)
3D Boardgame Simulation
• Solo Programmer and Game Designer
• Coded with custom game engine written in C++ and OpenGL
• 3D renders and marketing

2012

NiteRush (mobile)
3D Endless Runner
• Solo Programmer and Game Designer
• Unity / C# scripting
• 3D renders and marketing


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