top of page
3DOA3.jpg

I'm a UK based game designer and programmer currently specialising in UNITY and C#, and relearning UNREAL and C++

SKILLS / EXPERIENCE

• Unity, C#
• Cinemachine cameras & Timeline
• Unity Version Control, GIT, Bitbucket
• C++ and Unreal 5 (basic)

• Adobe Photoshop
• Blender
• DaVinci Resolve
• MS Office, Google Docs/Sheets

OTHER INTERESTS:
• Writing • Japanese language • Filmmaking

PROJECTS

game BT sq.jpg

Dec 2023 - Present

BladeTrick (PC)
 

Pixel Art Action Game

• Unity / C# scripting
• Working with 2D sprite art
• Developing the full game based on notes and art from contractor

Game sports sq.jpg

Apr 2023 - August 2023

Lacrosse (PC and XBox)
 

3D Sports Simulation

• Unity / C# scripting
• Creating cutscenes with Timeline and Cinemachine cameras
• Developed AI, focusing on Offensive behaviours

game the lonely gorilla sq.jpg

Dec 2022 - Mar 2023

The Lonely Gorilla (PC)
 

3D Animal Simulator

• Unity / C# scripting
• Menus (Unity UI, DoozyUI)
• Cinemachine Cameras
• QuestMachine
• Implementing new features
• Misc bug fixing

Hours worked: 174

game arcane waters sq.jpg

Dec 2022 - Feb 2023

Arcane Waters (PC)
 

2D MMO

• Unity / C# scripting
• Various bug fixing related to:
  - User experience
  - Menus
  - Backend

Hours worked: 74

2022

Game Fighter 2 sq.jpg

Graziani Fighter (mobile) [Prototype/Demo]

2.5D Fighting Game

• Unity / C# scripting
• Built on Universal Fighting Engine Pro
• Game Design:
  - Selected Character Roster
  - Touchscreen Fighting Mechanics (moves per characters)
• Character Rigging & Animation in Blender
• Characters belong to Lou Graziani

Game 3DOA 3 sq.jpg

2011

3D Olympus Archery (mobile/tablet)
 

Archery Simulation

• Solo Programmer and Game Designer
• Coded with custom game engine written in C++ and OpenGL
• 3D renders and marketing