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I'm a UK based game designer and programmer currently specialising in UNITY and C#, and relearning UNREAL and C++
SKILLS / EXPERIENCE
• Unity, C#
• Cinemachine cameras & Timeline
• Unity Version Control, GIT, Bitbucket
• C++ and Unreal (basic)
• Adobe Photoshop
• Blender
• DaVinci Resolve
• MS Office, Google Docs/Sheets
OTHER INTERESTS:
• Writing • Japanese language • Filmmaking
PROJECTS

Apr 2023 - Present
(SPORTS GAME) (PC and XBox)
3D Sports Simulation
• Unity / C# scripting
• Creating cutscenes with Timeline and Cinemachine cameras

Dec 2022 - Mar 2023
The Lonely Gorilla (PC)
3D Animal Simulator
• Unity / C# scripting
• Menus (Unity UI, DoozyUI)
• Cinemachine Cameras
• QuestMachine
• Implementing new features
• Misc bug fixing
Hours worked: 174




Dec 2022 - Feb 2023
Arcane Waters (PC)
2D MMO
• Unity / C# scripting
• Various bug fixing related to:
- User experience
- Menus
- Backend
Hours worked: 74



2022

Graziani Fighter (mobile) [Prototype/Demo]
2.5D Fighting Game
• Unity / C# scripting
• Built on Universal Fighting Engine Pro
• Game Design:
- Selected Character Roster
- Touchscreen Fighting Mechanics (moves per characters)
• Character Rigging & Animation in Blender
• Characters belong to Lou Graziani



2011
3D Olympus Archery (mobile/tablet)
Archery Simulation
• Solo Programmer and Game Designer
• Coded with custom game engine written in C++ and OpenGL
• 3D renders and marketing



2012
